Some things I’ve been working (or have worked) on:
As part of my freelance projects, I’ve worked in developing hardware, software and firmware, together with sensor processing algorithms to create this device for non-invasive measurement of spinal curvature. Check out the company’s website by clicking the above image, or take a look at the reference white paper, or the video of an early prototype in action.
Modern high-end prostheses can cost several dozens of thousands of dollars. While lower-limb prosthetics (such as Ossur‘s Power Knee and BiOM’s T2 ankle) are reaching significant results in emulating human gait and motion, the same can’t be said for upper-limb replacements. Though modern robotic hands embed the latest technology, they are still a far cry from the functionality of a lost limb. There are more than a few initiatives seeking more affordable prosthetic hands. biohand is my take on a low-cost, open source, 3D-printed prosthetic hand, that holds much of the techincal qualities of expensive devices.
I worked for a year with the ProVANT team, as a software developer for a bi-rotor UAV. There, I used FreeRTOS to develop a real-time data acquisition and control for the UAV’s embedded processor, an ARM Cortex-M4. Check out the team’s results on the video playlist.